Modern OpenGL: Introduction

This training provides a comprehensive introduction to modern OpenGL development. Beginning with the basic concepts, all the fundamental topics to develop flexible, high performance OpenGL code that run on the desktop and embedded / mobile devices will be covered.

Key techniques including lighting, texturing, framebuffer objects and transformations are introduced, in a format suitable for any developer working in C or C++.

An optional fourth day will provide an introduction to modern graphics APIs such as Vulkan or Metal and how the concepts originating in the OpenGL material have evolved to achieve more performance and more advanced rendering.

Courses are offered by KDAB trainers with a deep knowledge of OpenGL as well as possessing excellent tutoring skills. As for all our courses, there will be a mix of presentation and labs and class numbers are restricted to a maximum of 12 people to ensure personal attention.

Course Contents

  • Basic OpenGL window and context management
  • The modern OpenGL pipeline
  • Rendering geometry with GLSL shaders and vertex buffer objects
  • Transformations and coordinate systems, projection and camera handling
  • Fundamentals of lighting including the standard Phong model
  • Using textures to increase quality and flexibility, including multi-texturing
  • Working with frame-buffer-objects (FBOs)

Download the full table of contents...

Course Information

This course is for:

Developers who want to start working with hardware-accelerated graphics, or update their OpenGL knowledge based on current best practices.

Prerequisites:

This course is suitable for developers with no prior graphics experience, but familiarity with C and/or C++ is necessary.

Duration:

3 Days

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* plus VAT if applicable

“The training was excellent. The trainer knows the ins and outs of OpenGL and I would really recommend everyone interested in 3D graphics to follow this course.”

— Eddy Alleman

EDAL solutions BVBA, Belgium

Why learn modern OpenGL?

OpenGL is the industry standard for high-performance graphics and computation on desktop, mobile and embedded platforms. Whether the requirement is visualizing large data sets, creating engaging user interfaces or breathtaking real-time visuals, getting the topics covered in this course is essential.