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is a senior software engineer at KDAB where he heads up our UK office and also leads the 3D R&D team. He has been developing with C++ and Qt since 1998 and is Qt 3D Maintainer and lead developer in the Qt Project. Sean has broad experience and a keen interest in scientific visualization and animation in OpenGL and Qt. He holds a PhD in Astrophysics along with a Masters in Mathematics and Astrophysics.

Introducing KDBindings Reactive Programming and Data Binding in C++

All Qt developers should know about signals, slots, and properties. Those of you who have used QML will know that property bindings are super useful and cool. Bindings allow us to write more reactive and declarative style code. However, they are only available within QML, which means there are no compile time errors when you […]